Objective:
The course will cover basic 3D modeling and animation. Students will learn how to do 3D characters creation, hair and fur modeling, texture mapping, character rigging, rendering and animation.
Course Outline
MODULE 1 Getting Started
In this module, students will learn the followings:
1. Overview of the Course
2. Introduction of 3DS Max User Interface
3. Viewport Congfiguration
4. Creating Standard Primatives
5. Creating Extended Primatives
6. Transformations: Move, Rotate and Scale
7. Viewing, Hiding, Selecting and Grouping Objects
8. Copies, instances and references
MODULE 2 Modeling
In this module, students will learn the followings:
1. Using 2D Shapes To Make 3D Objects
2. Creating Extruded, Bevel and Lathe Objects
3. Creating Compound Objects: Boonlean and Loft
4. Low Poly Modeling
5. Modifiers and Parameters
6. Hands on: Modeling of Customized Teddy Bear
MODULE 3 Material and Animation
1. In this module, students will learn the followings:
2. Introduction to Materials and Maps
3. Working with Material Editor
4. Standard Cameras Settings
5. Animation: Auto Key and Set Key
6. Hands on: Creating Teddy Bear Animation
7. Rendering Options and Output for Print or Multimedia
8. Project Completion
9. Revision of the Course
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